Brian Knep invented a piece called healing. As you walk over the placemat, the green cell looking particles separate around your body and heal slowly after. The more people that walk on it, the more "wounds" occur, and it heals itself in a different way every time. The healing process seems to look the same every time, but the final picture was never the same as before. The way this works really was appalling to me, because of how smoothly the cell just formed back together every time.
In both of these pieces, it automatically needs a viewer to contribute for them to work, or have a point. Without a customer, these pieces would be boring and definitely not the same and they wouldn't serve there purpose. Also, both of these works need movement to have any excitement to them, but of course they're both still fun to look at, especially the snow mirror. The experience of these pieces of art was so much different than any other one that I have seen.I can definitely compare George Fifield's essay on Act/React and the very beginnings of interactive things, to my experiences with the works of art. Fifield mentions video games in his essay and I think this can relate to interactive art because it still has the idea of the viewer getting involved and having some fun. A really good point the essay made about interactive art was that the particular art only exists with you in it, if you move away it is a completely different picture, which makes interactive art especially different.